DRAKARIS

Game Design Studio

Turnkey design for game studios
and entertainment platforms

Concept art through to dev-ready files, produced by one team. Characters and symbols, animation, product interfaces, brand systems and campaign creatives — on a fixed scope, at an agreed deadline.

B2B only. DRAKARIS is a design and art production studio. We create visuals and interfaces to a client brief — we do not build, run or distribute the products they appear in.

Services

Everything the product needs to look like

Take one piece or the whole set. Scope is agreed up front either way.

Game Art & Symbols

Characters, symbols, backgrounds, frames and in-game interface elements for reel and grid mechanics. Delivered as layered, animation-ready source files.

Animation & FX

Reward sequences, transitions, particle effects and intros. Exported as sprite sheets or Spine rigs to drop straight into your engine.

Product UI/UX

Lobby, game pages, account, payments and responsive states — built as a component library rather than a pile of disconnected screens.

Brand Identity

Logo and wordmark, colour system, typography and usage rules, packaged as a brand book your other vendors can actually follow.

Marketing Creatives

Banner sets, display and social creatives, landing page design — adapted to the formats and size specs your channels require.

Dev-Ready Handoff

Figma with tokens, states and specs, plus exported assets in the resolutions you need. We stay available while your team implements.

How it runs

Four steps, no surprises

You see the direction before production starts, and you know the price before that.

01

Brief & scope

A short call or a written brief. We agree deliverables, formats and deadlines, then send a fixed quote — no open-ended hourly billing.

02

Concept

Two or three style directions plus key frames. You approve the look before anyone starts full production.

03

Production

The full asset set built on the approved concept, with scheduled review points so nothing drifts off-target.

04

Handoff

Source files, exports and documentation. Revisions inside the agreed scope, and we stay reachable during implementation.

Why us

Built to be handed over

Most design problems on a gaming product are not taste problems — they are handover problems. Files nobody can open, states nobody drew, assets exported at the wrong size. We work the other way round.

  • One team end to end. Art direction, production and handoff sit with the same people, so nothing is lost passing between vendors.
  • Fixed scope and price. You get a written scope and a fixed quote before work starts. If the scope changes, we re-quote before continuing.
  • Built for developers. Files arrive named, organised and exported to spec — not a flattened mockup your engineers have to reverse-engineer.
  • Revisions included. Rounds of revision are part of the agreed scope, not an upsell discovered halfway through.
  • Confidential by default. NDA on request, and we never reuse your assets or share unreleased work.
  • You talk to the maker. Direct communication with the person doing the work, not a relay through an account manager.
Showreel

The work in motion

A short look at the art direction and animation we produce. Full case studies available on request.

FAQ

Before you write in

What do you need to start?

A short description of the product, any references you like, and the technical requirements — target resolutions, engine, file formats and deadlines. If you have existing brand guidelines, send those too and we will work inside them.

Who do you work with?

Game studios, platform operators, publishers and B2B partners. We take design and art production briefs only — we are not involved in running the product itself.

What files do we receive?

Editable source files plus exports in the formats you specify. For game art that usually means layered sources and sprite sheets or Spine rigs; for interface work, a Figma file with components, tokens and states.

Do you sign an NDA?

Yes. We sign your NDA before the brief if you prefer, and unpublished work stays out of our portfolio until you clear it.

Can you follow our existing style?

Yes. We can extend an established art direction or brand system, or build a new one from scratch — whichever the project calls for.

Do you build the platform as well?

We deliver design and art. We do not develop, host or operate the product, but we prepare files so your development team can implement them without guesswork, and we stay available for questions while they do.

Request a quote

Tell us what you're building

Send the brief and we come back with scope, price and a delivery date. No obligation, and nothing you share leaves the studio.

  • A written scope and fixed quote, not a ballpark
  • NDA signed before the brief if you prefer
  • Straight to the people doing the work

Prefer email? hello@drakarris.online

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Request received

Thanks — we've got your brief and will reply to the email you gave us. If it's urgent, write to hello@drakarris.online.